I am proud to say that the game I have been working on have finaly been unveiled https://youtu.be/ujVX3QJqhaQ.
More information about the game can be found here.
Category Archives: Development
With the new generation consoles being released there are always new tech for rendering and optimising games for the consoles.
Many companies use their proprietary game engines, but as multi platform engines gets better and better they get used more and more. And with the mobile platform getting more complex and more powerful, many game engines have started to support mobile devices.
Some of these engines are
With these engines out the leap from mobile to console/PC will for gaming companies will decrease.
With the gaming industry maturing, the question is will the market get bloated with clones of successful games or will we see new types of genreas growing. Will games get bad ports to different platforms or will developers find the best ways of using each platform for different genreas?
As I’m continuing my work on Project Ninja (working title) for iPhone. The game is getting more potential and starts to feel really stable. The single player experience is getting finished and the multiplayer is still to be done. The graphics are running in 60 fps and loading times are very fast. The single player mode has a story mode and a survival mode. As more the release is getting closer more pictures and videos of the game will be put up.
I’m hoping for a Q2 2013 release.
If you have any requests just write them in the comments and I will do my best to apply them in the game or future updates.
Kobold2D is a extended and improved version of the popular Cocos2D game engine. It can be downloaded here.
This tutorial will make a simple parallax scroller. Nothing to fancy, only simple stuff. If you are new to programming you should get familiar with XCode and Objective C before trying to make a game. You can download this tutorial from here.
In this tutorial we will add speed when touching the screen witch will make the objects on screen to move, all clouds are independent from the user speed and are only affected by the wind speed. Factors that will have an impact on the objects speed is the friction of the ground, depth of the object from the user and the accumulated speed. Releasing the screen will stop adding speed and depending on friction and the retardation value the objects will decrease in speed until stopped.
Download and install Kobold2D and then run the Kobold2D Project Starter, choose the Empty-Project template.
For creating sprite sheets I will use Zwoptex.
In MainMenu there is only a sprite (start) and a background object. The sprite has dimming effect for added effects. Touching the start will change the MainMenu scene with the Scroller scene. One good thing to do when changing scenes is to clear textures and/or sprites that is not necessary in order to save memory. In this tutorial I use
[[CCSpriteFrameCache sharedSpriteFrameCache] removeSpriteFrames]; [[CCTextureCache sharedTextureCache] removeAllTextures];
since I only have small spritesheets and I don’t need the previous textures/sprites.
I was working on our latest project and thought that it maybe would be fun to share.
Here is 30 minutes of me working.
So you are new to Xcode and Objective-C, well don’t be scared, this tutorial will help you create a simple app. The app will not do anything special but it will implement stuff inorder to make simple stuff.
First we will establish what the app should do and what features we want to implement. Since this is a tutorial app the functionality of the app is not that important, we will focus more on the features. Lets make an app that changes the background picture of the app by dragging a selector on the thumb of the image. So we will implement animation and touch and drag.